Page

In Workmaster, a page is the screen you build for the application. Pages can be constructed by adding widgets from the widget panel, arranging them through the widget tree or by placing them directly onto the canvas. Widget properties can be modified in the property editor, and interactivity can be defined using the rule panel. The environment also provides functions for undo, redo, running the page, selecting a target device view (desktop, tablet, or mobile), and saving changes.

Pages are the basic building blocks of the user interface in Workmaster. Pages can be shown inside other pages using Page Containers, or as Menus, Dialogs or Side panels.

If you haven't already, please see the "How to" section on how pages are used in Workmaster

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